AI Insights · Timothy · October 2021
Top 5 Waifu Games Performance on Android in Dominican Republic, Q3 2021
In Q3 2021, the top 5 Waifu games on Android in the Dominican Republic showed varied trends in weekly downloads, revenue, and active users. Here's a detailed look at their performance.
In Q3 2021, the top 5 Waifu games on Android in the Dominican Republic displayed interesting trends in their weekly downloads, revenue, and active users. Here’s a closer look at the performance of each game according to data from Sensor Tower.
Honkai Impact 3rd
Throughout the quarter, Honkai Impact 3rd saw fluctuations in its weekly revenue, peaking at approximately $152 in mid-August. Weekly downloads showed a significant peak of around 1K in late July, followed by a gradual decline to about 455 by the end of September. Active users experienced a rise from about 1.9K at the start of the quarter to a peak of 3.5K in early August, before settling around 2.4K by the end of September.
Illusion Connect
Illusion Connect had modest revenue, peaking at $66 in mid-July, with other notable weeks being early July and late August. The game maintained a consistent but small number of active users, starting at 91 and slightly decreasing to 80 by the end of the quarter.
KonoSuba: Fantastic Days
KonoSuba: Fantastic Days, launched in mid-August, saw a strong start with weekly downloads peaking at 1.4K, before gradually declining to 324 by the end of September. Revenue peaked at $39 in the week following its release. Active users also saw an initial surge to 1.6K in late August, followed by a decline to 861 by the end of September.
Princess Connect! Re: Dive
Princess Connect! Re: Dive had sporadic revenue, with notable weeks being late June and early July, peaking at $22. Downloads remained low throughout the quarter, with small peaks in early July and early August. Active users showed a slight decline from 122 at the beginning of the quarter to 102 by the end of September.
Idle Angels: Goddess' Warfare
Idle Angels: Goddess' Warfare displayed a steady increase in active users, starting from 20 in early August and reaching a peak of 41 by mid-September. Weekly downloads remained relatively stable, with a slight peak of 40 in mid-August and again at the end of September. Revenue began to pick up in September, peaking at $15 mid-month.
For more insights into the performance of these games and other mobile applications, visit Sensor Tower.